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Thread Statistics | Show CCP posts - 8 post(s) |

Manfred Hideous
TOHOKU 9.0
66
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Posted - 2013.08.05 23:04:00 -
[1] - Quote
15% per level or the skill isn't worth the bother of training. If I have 19 hours of delay maxed out, how will that make life any easier? 18% per would bring it to a 2.5 hour delay, which would be worth training a month or more to get level 5. |

Manfred Hideous
TOHOKU 9.0
66
|
Posted - 2013.08.05 23:15:00 -
[2] - Quote
Maximus Andendare wrote:Sentamon wrote:Don't get it.
People are already complaining that 19 is too long. A week after the change 24 will be forgotten and 19 will be the new 24.
What people want is instant teleports like other games have so the EVE universe is even more of a box then a vast universe.
In other games, where instances limit the players that can enter, and PvP is locked into battlegrounds, I guess this works, but in EVE where there are no limits and you can dogpile on everything, the direction of this change is unfortunate. Eve Universe is already a box. Jump bridges, Titan bridges, wormholes, oh my! "With TiDi, no fight is too far away (to bring the supercap fleet to bear)" --Shadoo This change represents a quality-of-life change that should not be tied to a skill. If there is to be a skill, then make it provide meaningful changes, so there's a compelling reason to train it. Besides, a lower JC timer (let's say in the absolute sense) just provides for more opportunities for good fights. And that's never a bad thing.
Exactly right. |

Manfred Hideous
TOHOKU 9.0
66
|
Posted - 2013.08.06 11:36:00 -
[3] - Quote
Zaxix wrote:It's hard to give feedback if you've limited all discussion to a non-existent skill you've already said isn't likely to change.
This.
Serenis in post 215 also makes a great suggestion. It might be out of scope for a quick fix but it's elegant and should not be too overpowering. |

Manfred Hideous
TOHOKU 9.0
67
|
Posted - 2013.08.07 12:11:00 -
[4] - Quote
Rainbow Prism Colorblind wrote:I need to put in my 2 cent on this topic.
I see a lot of people complain that they need to jump every 12hr or so. A lot of you also saying you want to JC into same station without a timer.
Mostly of witch the reason you want it is to be 'safe' or not 'risk' anything. This is eve, the game is about Money and power.
A game without risk get dull an boring, also what about all gate campers? they like to play the game as well in there own way.
Equal much are the gate buster groups, both would be affected with to much change in time.
Making JC time down to 19h is good enough, even that is quite powerful to bypass gate camps or Blockades operations.
Oh and for people who complain it takes 40 jumps throw HS to get to the fun stuff, ever considering Driving throw Low-sec/null to reduce it to 10?
or get a Bypass rout throw a WH system?
My point here is this! the game need risk!, it is space, its deadly, and everyone is after to skinn you wallet dry!
That is how the game should be.
Thank you.
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